top of page

Traveler Of The Ages

Traveler Of The Ages is factory-building strategy game, I created with a team during a game development lesson at Bahçeşehir University

Game Concept

You play as a scientist who builds a time machine in an attempt to alter the past and prevent major disasters. To achieve this, you must gather minerals, construct specialized machines, and develop a factory-like production pipeline to expand your buildings and resources.


Core Mechanics

  • Resource Control: Manage and distribute minerals collected from mines.

  • Buildings: Unlock and construct different types of buildings to progress further.

  • Automation: Automate systems to maximize efficiency and resource output.


Design Goals & Process

  • Building System: Design and implement a flexible system for constructing different buildings.

  • Balanced Resource Economy: Develop a fair and scalable resource management system.

  • Engaging Storytelling: Integrate narrative elements that connect gameplay progression with the overall goal of preventing disasters.


My Contribution

As Resource Designer & Developer:


  • Resource Design: Designed multiple resource types with unique purposes and progression roles.

  • Resource Flow System: Created a movement system for resources, enabling them to travel through production pipelines.

  • Minimap & Navigation: Implemented a minimap and zoom feature to help players track activity across the map.

Power in Numbers

90

Days

2

Tools

3

Team Members

Project Gallery

bottom of page