
Traveler Of The Ages
Traveler Of The Ages is factory-building strategy game, I created with a team during a game development lesson at Bahçeşehir University
Game Concept
You play as a scientist who builds a time machine in an attempt to alter the past and prevent major disasters. To achieve this, you must gather minerals, construct specialized machines, and develop a factory-like production pipeline to expand your buildings and resources.
Core Mechanics
Resource Control: Manage and distribute minerals collected from mines.
Buildings: Unlock and construct different types of buildings to progress further.
Automation: Automate systems to maximize efficiency and resource output.
Design Goals & Process
Building System: Design and implement a flexible system for constructing different buildings.
Balanced Resource Economy: Develop a fair and scalable resource management system.
Engaging Storytelling: Integrate narrative elements that connect gameplay progression with the overall goal of preventing disasters.
My Contribution
As Resource Designer & Developer:
Resource Design: Designed multiple resource types with unique purposes and progression roles.
Resource Flow System: Created a movement system for resources, enabling them to travel through production pipelines.
Minimap & Navigation: Implemented a minimap and zoom feature to help players track activity across the map.
Power in Numbers
90
Days
2
Tools
3
Team Members
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