
Hello
"I'm a 3D Game Artist with a passion for bringing characters, creatures, and worlds to life through real-time asset creation. I specialize in the full pipeline making low poly models in Blender, and ensuring deformation-ready rigging for smooth animation in Unity and Unreal. I've worked on different titles, collaborating closely with cross-functional teams in an agile environment.
My signature strength? Monster design and immersive world-building, using modular kits and optimized topology to create rich, playable spaces that feel alive."
My Story
I graduated from Bahçeşehir University with a degree in Digital Game Design, where I explored multiple roles through team projects. While I initially pursued character design, I discovered my true strength in 3D modeling-crafting both characters and environments. Over time, I developed solo projects in Unreal Engine 5 using Blueprints, focusing on level design and atmospheric world-building. Eventually, I found my niche in enemy and monster design, refining my skills to bring unique creatures to life. Through these diverse experiences, I've built a solid foundation in game pipelines and effective team collaboration.
Skills & Specialties
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3D Modeling
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Texture Creation
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Rigging
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Animation
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Game Design
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Environment Art & Level Design
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Character and Enemy Design
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Blender
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Unity Game Engine
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Unreal Engine 5
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Substance Painter
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GitHub