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Hello

"I'm a 3D Game Artist with a passion for bringing characters, creatures, and worlds to life through real-time asset creation. I specialize in the full pipeline making low poly models in Blender, and ensuring deformation-ready rigging for smooth animation in Unity and Unreal. I've worked on different titles, collaborating closely with cross-functional teams in an agile environment.

My signature strength? Monster design and immersive world-building, using modular kits and optimized topology to create rich, playable spaces that feel alive."

My Story

I graduated from Bahçeşehir University with a degree in Digital Game Design, where I explored multiple roles through team projects. While I initially pursued character design, I discovered my true strength in 3D modeling-crafting both characters and environments. Over time, I developed solo projects in Unreal Engine 5 using Blueprints, focusing on level design and atmospheric world-building. Eventually, I found my niche in enemy and monster design, refining my skills to bring unique creatures to life. Through these diverse experiences, I've built a solid foundation in game pipelines and effective team collaboration.

Skills & Specialties

  • 3D Modeling

  • Texture Creation

  • Rigging

  • ​Animation

  • Game Design

  • Environment Art & Level Design

  • Character and Enemy Design

  • Blender

  • Unity Game Engine

  • Unreal Engine 5

  • Substance Painter

  • GitHub

Contact

  • LinkedIn
  • GitHub
  • Artstation

+90 541 697 20 84

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