
Necro the Magician
Ashes of the Undying is a top-down roguelike action game blending fast-paced shooting, hack 'n slash combat, and bullet-hell intensity. Developed by Ashina Studios
Game Concept
You are the wizard who invented necromancy. After dying in a failed conquest of hell, you unleashed lost souls into the world. Revived by your own magic, you must now fight undead horrors you created. Explore a decaying dark fantasy realm, uncover your villainous legacy, and decide whether to redeem yourself or reclaim your power.
Core Mechanics
Orb Combat: Swap elemental abilities (fire/ice/shadow) to fend off enemies.
Customization System: Combine gear pieces (orbs/robes/hats) for unique builds.
Roguelike Progression: Unlock new upgrades across permadeath runs.
Hybrid Combat: Manage melee swarms while dodging bullet-hell projectiles.
Design Goals & Process
Introduce mechanics gradually: Early enemies teach orb combos, late-game bosses combine all elements.
Balance challenge with clarity: Clear telegraphs for enemy attacks ensure fair difficulty.
Optimized Intensity: Low-poly art ensures smooth performance during 100+ enemy encounters.
Reinforce theme through gameplay: Enemy designs blends with story of protagonist.
My Contribution
As Enemy & Combat Designer:
Swarmers: Fast zombies that rush the player, requiring crowd control
Archer acolytes: Ranged acolytes that create bullet-hell patterns
Bone Ragers: Armored tanks that absorb damage and disrupt positioning
Undead Commander: Multi-phase necromancer fights testing combat mastery
Power in Numbers
75
Days
3
Tools
4
Team Members
Project Gallery
