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Fisherman

Project Fisherman is a 4-player cooperative horror shooter set in a Lovecraftian world, developed by Ashina Studios.

Game Concept

After unknowingly capturing a sacred octopus, fishermen are cursed and cast into dark oceanic depths. Washed ashore on a mysterious island inhabited by fish-like people, they must find a way to escape with their ship while battling corrupted souls and sea monsters.


Core Mechanics

  • Fishing: Keep fish centered by pulling opposite to its movement during struggles.

  • Ship Maintenance: Repair holes, clean blood, manage steam boilers, and defend against attacks.

  • Giant Boss Hunts: Hunt ocean giants to break curse fragments and gain benefits.


Key Features

  • Lovecraftian Horror Atmosphere: Mist-shrouded seas and corrupted creatures.

  • 4 Player Cooperation: Team-based ship management and combat gameplay.

  • Crafting & Customization: Upgrade gear and ship components.

  • Narrator Driven Quests: Story progression through procedural missions.


Design Goals & Process

  • Balance tension with teamwork: Ship hazards (boiler fires, steering failures) require coordinated responses.

  • Create replayability: Procedural quests and environments ensure unique sessions.

  • Blend horror with accessibility: Clear visual cues for threats despite chaotic environments.

  • Reinforce theme: Sanity mechanics reflect Lovecraftian dread.


My Contribution

As Enemy & Environmnet Designer:


  • Designed and modeled sea creatures that attack during fishing/sailing sequences.

  • Developed behaviors for enemies that are corrupted.

  • Designed a village for lost fishfolk, where players can trade fish with the fishmen.

Power in Numbers

90

Days

2

Tools

5

Team Members

Project Gallery

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