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Dead Man's Resting Place
Project Type
Environment Design
Lighting Studies
Date
July 2024
Used Tools
Blender
Unreal Engine 5
I modeled and unwrapped a skeleton in Blender, adding custom textures to serve as the main focus of the scene. For the environment.
I used Megascans foliage and placed plants procedurally with Unreal Engine 5’s Procedural Content Generation (PCG) tool, distributing them based on height and water levels for a more natural look. I also applied moss to the skeleton using the same procedural approach.
After setting up the scene, I refined the lighting to enhance the atmosphere and took final real time renders in Unreal Engine.




















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