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Spear Ward
Project Type
Character Design
Date
February 2025
Used Tools
Blender
This is a stylized low poly enemy character designed for fast-paced combat scenarios, combining agility with defensive gameplay mechanics. Built with performance and visual clarity in mind, this enemy fits well in stylized or polygon-based games.
Abilities:
Shield Stance: Unlike traditional shielded enemies, this character can stay on guard while moving, allowing it to pressure the player without sacrificing defense.
Spear Stab: A fast, forward melee attack using its spear, designed to punish players who stay too close for too long.
Taunt: Strikes its shield with the spear to provoke and rotate the player’s direction, disrupting control and encouraging repositioning.
The character was modeled with animation-ready topology and optimized for real-time performance, making it ideal for third-person combat games or stylized action RPGs.











