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Oculus Gull

Project Type

Creature Design

Date

November 2024

Used Tools

Blender

This creature is a low-poly game asset created for a horror game with Lovecraftian themes. Its design blends the form of a seagull with the disturbing traits of an octopus, resulting in a nightmarish flying entity from the deep.

The model was built with clean topology and optimized for performance, making it ideal for use in real-time game engines. I used pre-existing materials, which I masked and customized in Blender to create unique surface details. After texturing, I baked all necessary maps, including normals and ambient occlusion, to ensure visual depth while maintaining efficiency.

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