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Fleshborne Archer

Project Type

Character Design

Date

February 2025

Used Tools

Blender

This character is designed as a standard ranged enemy with a light, skeletal aesthetic that suits both fantasy and horror-themed games. Equipped with a hand-crafted crossbow and a quiver of sharp arrows, the Fleshbone Archer provides tactical depth through reactive combat behavior.

Abilities:
Power Shot: Fires a standard arrow at the player, serving as the primary ranged attack. Balanced for mid-range encounters.
Backing Shot: When approached, the archer steps backward while firing, creating space and punishing aggressive players who close in too fast.

This character was built with animation-friendly topology and minimal geometry to ensure excellent performance in real-time engines. Ideal for games that demand readable enemy silhouettes and stylized, resource-efficient assets.

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